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Total War: Warhammer 3 dev interview – the joys and woes of working on the most ambitious strategy game to date
We sat down with TW:WH3 game director Richard Aldridge and lead designer Mark Sinclair to look back at the series’ humble beginnings, its present state, and its promising future – from the joys and ...
When he's not writing about games, or playing them, Ben's an energy reporter in Washington, D.C. He graduated from the American University with degrees in International Relations and Russian Language ...
Join us for an exclusive World of Warcraft developer interview featuring Ion Hazzikostas and Maria Hamilton as they delve into the intricacies of Patch 11.1 – Undermine(d). Gain insight into the ...
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that awkward laughter scene in Final Fantasy X. He is a lover of gut-punch narratives, indie games, and ...
When there are multiple deadlines around the corner, when it's time to blend work and life together in such a way that the two become intertwined, when people are expected to work themselves into an ...
Techland learned “a lot” while developing Dying Light 2: Stay Human. While speaking to GosuGamers at Thailand Game Show x Gamescom Asia, Dying Light’s franchise director Tymon Smektala explained that ...
We talked to Marvel Games' executive producer Danny Koo about Marvel Rivals’ upcoming zombie PvE mode. A Zombies mode for Marvel Rivals is real, and it’s coming to the game very soon. During Gamescom ...
The world of backend engineering is changing fast, and two big trends are coming together: serverless computing and artificial intelligence. This combination is creating amazing opportunities for ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
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